- the loss of penetration depends on actual distance the shell travels in the game. If you are aiming at a vehicle 500 meters from you and another tanks drives in your line of fire less than 100 meters from you and you hit him, the shell will use the 100 meter penetration for the check. - crew “memory” (keeping the training for the tanks the crew was trained for before) is not planned - since 0.8.6 (its introduction), the accuracy mechanism was not changed - Yurko2F on shell flight velocity: “The shell velocity is calculated along the trajectory line from the start to the impact point. Nothing is calculated in advance.” - Yuri Pasholok states that some models (specifically the SU-100, ISU-152) have some historically small incorrect features (like some features that appeared only in 50′s during the modernization) – really small stuff, but it makes the models slightly unhistorical - Storm states that the HD models look much better than the old ones (SS: some player was whining that the HD tanks look terrible) - apparently, there is a bug on RU server where CW players can use (under certain circumstances) frozen vehicles in battle, Storm will investigate - one player reported extremely long battle loading time in WoT, Storm replied it’s due to disk fragmentation - Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.” - fire in both WoT and WoWs is rendered through the use of sprites. There are no 3D models of fire, there are simply sets of particles and each particle is a small sprite

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