For the Record: Insider Returns to Talk About Skill MM
Hello everyone, the Insider returns to tell us what the developers are thinking and talking about. And I think it’s very interesting. The developer topic of the month… you guessed it: skill MM. Lots of developers don’t want skill MM, because they are afraid it would break the game for a lot of people. Here’s one example of such a post to illustrate: “This will make players with high battle count but not so great stats the boot on many ways, because theres a point when they realize they get thrown with the “special kids” class and he cant climb the ladder to be with his friends on the next class, whose clan only recruits on certain ladder class, this will also deprive the game of the ability of players improving, and would end up profiling most of players, not to mention, what would happen if an unicorn found himself not in the same “unicorn” league as his friends? this ought to create something bad, we’ll be excluding a large amount of players like this, and some might call our numbers biased, are numbers really biased? what happens when players that only want skill ladder matchmaking find themselves out of it supposed skill level because they happened to platoon to inflate their own stats and turns out his achievements are but a “fleeting dream?” The list of such posts goes on, some developers are truly dug in against it. It’s not just anti-skill-MM rage, they are also brainstorming the ideas of how some of the disadvantages of skill MMM could be fixed. It is confirmed that the developers are actually really experimenting with skill MM on internal server. This is however NOT something that is sure to come and even if it does come, it will not be anytime soon, definitely after Havok. Nowhere near the foreseeable future anyway. Developers will wait for the poll results (the poll I posted yesterday) and they will run many closed tests to. Here, the insider emphasizes: it is just an experiment, the chance of this being implemented is very low. Here are a few points from the testing phase of skill MM: - skill MM won’t work in platoons (for obvious reasons) - performance will be based on the personal score of your account (no XVM predictions and such) - however it may also count the number of times you have platooned - hard to balance players who are superb at one tank (“light tank god”), but mediocre at others (“heavy tank piston-burner”): this would mean they have to create a dynamic or at least a flexible match maker for these situations, which very common actually, and could open an exploit, so they will make the requirements stricter - artillery will suffer again, because they have a lot of RNG in matches, and likewise, TD players may get unexpectedly harsh battles - if there’s not enough skill players for certain skill ladders, they would be added from the next ladder in line and so on - skill MM could be actually used as an activate option, but it won’t be very popular after a few weeks, or so they think - this may create a rift in clans, if a player intents to recruit players based on personal score, it may not turn for the best, so they will rework the player rating formulas (if it’s given a good to go) - balancing skill MM means also balancing tanks to a degree (49%-50.1% global is mentioned), however its not currently viable for certain tanks, not without causing a whinestorm (that point was mentioned by a developer with a quote, that apparently is very significant) “One part of the game is RNG itself, whoever thinks that can win based only on skill will not triumph nt the game, RNG is what gives the ability to a regular player to outscore a rampaging player, likewise, it’s the same RNG that allows a player to become a Monster itself, but they don’t realize it until it’s taken from them” - bad players are part of RNG and so it’s part of a match variable, take that out and the match may become dull, likewise, fill a match with underperforming players and it’s gonna be very hard for a player to get out of the hole, or someone may actually exploit it - even if it’s implemented, some players will call “conspiracy”, because whether they like it or not, there’s ALWAYS gonna be bad matches where someone is steamrolled, or some good matches where they will steamroll, thus giving the apparent impression that it was never “implemented” to begin with - it might encourage players with regular skills to leave the game because they can’t “get better” - the game was designed for a regular family member, not hardcore players, who can only think of min/max, having skill MM goes against the principle of what the game was designed for, however it could be used in league games effectively - currently, there’s an active ingame “limited MM”, but only for new players and players who bought new tanks: for the first 3-10 matches upon purchasing said tank and playing said tank, they will get preferential MM to “learn the newly acquired tank mechanics” and to make stock grinds easier. However, this special rule is negated if the player platoons or if there’s not enough players to fill the MM criteria during said matches, afterwards it’s a regular matchmaker and this rule only applies to the purchased tank to prevent exploits, “so someone cant purchase a Luchs and get special MM on its tier 8 tank” – devs dont see any problem with that current rule. The discussion goes on, it’s beeing going for past two weeks. As a last point, remember how it was written that the developers are looking for good players? They found a candidate on US forums: flakker2.