- apparently, Belarusian dictator/president Lukashenko knows about WoT, he mentioned it in recent “discussion” with teachers on teacher’s day (as something the kids do on computer) - on EU server, the results of the Type 62/KV-220 missions were: cca 15000 new Type 62′s and less than 3000 new KV-220′s (thanks to IRSanchez for this tidbit) - developers are currently working on camo and spotting system overhaul to make scouts easier and TD’s harder to play - in the following patch (or the one after that), last remnants of the original BigWorld engine code the game started with will be removed from WoT files and the game will then be basically using Wargaming’s very own engine - in total, there are cca 300k clans all over the world in WoT (SS: previously, I wrote 200k, but that was incorrect) - in Strongholds, 15 different buildings are planned - apart from air recon, turrets, air raid and artillery fire mission, Stronghold consumables will also include minefields and smokescreen. They will be usable by the clan leader using something called “tactical pad” - for Kharkov map alone, over 6500 pieces of walls and 850 buildings have to be reworked under Havok - WG does not actively work with militaries on promoting the game - Wargaming considered adding the option of configuring the vehicles in the hangar using the WG Assistant software via API, but this was scrapped for now due to insufficient API security

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