Hello everyone, a bunch of info from the Insider. As usual, it comes from communication with various developers, so take it with a grain of salt. Still… interesting. - developers are considering creating a South American cluster either in Argentina, Mexico or Brazil (Mexico is unlikely, as they have good ping to NA servers), but in order to do that, they want to see further South American player increase. The amount of SA players has been increasing steadily for the last two 3-month cycles. - as confirmed earlier, ISU-130 will be given out to (Russian) staff as a gift tank, but there is also a chance of it appearing on other servers if there is enough interest - some developers started studying track physics, specifically the element of detracking a tank in order to improve its visual effect using Havok - SerB on War Thunder videos: “They make good videos, but we make better games.” - Havok will not look like the IS-4 preview video, where everything on the tank shaked and rocked, when it is released – that’s the final goal, but the equipment falling off from the tank and something called “volumetric damage” (whatever that is) will be released gradually later, when the developers consider it optimized enough - developerss found a way to make the server calculate certain physics without clogging servers too much, it won’t be needed to calculate tank “rocking” (hovering over small obstacles, that cause the tank to move its suspension springs, but not the tank itself), this is explained as such: “as long as a plane (area) is at certain elevation, any small obstacles below certain speed that doesn’t make the tank change its Y,X,Z, plane (change its course, jump, fall or rock sideways) is not required to be calculated, this is being tested extensively. Tracks have many more contact points now but this contact points are “dead” until a “terrain check” is activated (this activates when an obstacle is high enough that the suspension can no longer “pass it over”) so a terrain check is activated and the server calculates, how much does the tank “rocks”” Basically, how I understand it: anytime you run over an object, that is high enough not to be compensated by the suspension completely, it will initiate a terrain check and at this point, the server decide, how the trajectory (path) of the vehicle changes, the server will also calculate, how much the tank will “rock”. - one developer, commenting on the changes: “whoever whines the terrains are going to be worse, is full of shit, because its the same, all it changed was the way we want to display it”

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