Hi all!

Public Test #2 has just started. The following changes were implemented in it compared to the first test:


  • Visual and collision models of American T26E4 SuperPershing restored to version 8.5

Just as we've promised and as you asked. Note that it was also removed from the in-game stores. Why it was done and how to achieve SP in future will be described in upcoming post soon.l

  • Added fixes and changes in new 'Sacred Valley' map

Basically, it will become much more playable

  • Decreased profitability of Tier VIII, IX and X SPG's. Averagely parameters differ from 5 to 15 percent depending on the vehicle

We will also test these changes and provide the full list of economic rebalances closer to 8.6 release date.

  • 'Wide Park' map is now available on for Tier IV-VI battles in random

This will fix issue with rather imbalance sides on Top Tiers due to Top vehicles characteristics

  • Greatly reduced 'shaking' in sniper mode per being hit with dynamic camera enabled

Well, I suggest testing it now. It's a very good addition, really.

  • Additional absorption for all types of Spall Liners increased to 20, 25, 30 and 50 percents depending on the type

It's converted in really useful equipment, and I would suggest trying it out. Will help greatly to protect your vehicle

  • Bushes have now 0.8 camouflage bonus compared to version 8.5

It was 0.3 in Test 1

  • Restored rules of bushes camouflage parameter after shooting


  • Added colour correction for 'Sacred Valley' map
  • Reworked and fixed display of dynamic shades, quality improved, amount of glitches have seen major decreased
  • Added different reactions of dynamic camera on hit, which depend on calibre of the enemy shell
  • With enabled dynamic camera TD's won't receive additional horizontal stabilization
  • Enabled automatic correction of visual effects quality depending on FPS changes


  • Fixed incorrect destruction effects for some objects
  • Fixed error with tank non-displaying in situations, where it should be for sure scouted and displayed on the screen

Well, that means that basically the most complained issue with invisible tanks was fixed and should be working according to camouflage mechanics. Still, some may complain about it...

  • Fixed and reworked appearance of some objects
  • Fixed incorrect damage models of some objects, which have not been corresponding to their visuals
  • Fixed impossibility to make screenshot after performing Alt+Tab switch
  • Fixed the display of damaged dealt for disabled 'Damage receive' option for killing blows of ally or enemy tanks
  • Fixed the display of inscriptions over ricochet and penetration marks
  • Fixed non-working display of tank highlight during aiming in the SPG mode.
  • Fixed and reworked damage models of vehicles: FV215b (183), Wespe
  • Fixed and reworked visual models of following vehicles:Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
  • Fixed the error with long hangar response time
  • Fixed rare CTD cases
  • Fixed some issues in afterbattle statistics


  • Added changes to sound system
  • Rebalanced volume of different tank effects
  • Added new rule for SPG sorting in team lists

Basically, SPGs should now appear in the bottom of the list for their Tier