- developers don’t concern themselves with WoT wiki - there will be no special “cybersport” WoT mode with reduced RNG - SerB would like to remove the unhistorical M-62 from IS-4 (SS: but he won’t do it, no panic) - premium tanks purchases won’t be limited by buyer’s ingame stats (SS: a player suggested buying hightier prems for example only after some number of battles played) - the Xbox WoT beta testing is not tied to US server WoT accounts - devs won’t implement active perks (skills) into the game (SS: active as in you have to press a button to activate it), because they don’t want more buttons than the regular 3 for consumables (4,5,6) - Xbox WoT will not be moddable, servers will be completely separate from PC version - there will most likely be no special maps for historical battles - the _RU tag on test server has nothing to do with roaming - Xbox WoT will be exclusive for Xbox 360 - it’s too early to show any more data on WoT Blitz - Xbox WoT wasn’t made for Xbox One, because One doesn’t have a decent base of users yet - the fact that there are buttons for another 3 consumables in WoT keybindings settings doesn’t mean 3 more consumable slots will be added, they are there just in case - keybindings won’t be reworked do so one consumable type is bound to a key regardless in which slot it is - when the new fire extinguisher mechanism is implemented, there will be no possibility to active the extinguisher manually - the tracks “toughness” (SS: earlier it was confirmed it’s 3x as high in the center of the tracks than on the edges) doesn’t refer to track armor, but hitpoints (Maus example: the track edges have cca 200hp, but their center has 600hp), the “center” counts approximately as the part with the roadwheels in the middle, basically from the point where the track touch the ground to the point where they get up again - the fact WoT for Xbox needs golden account to work: “Sorry – it’s the rules.” - Xbox WoT will support Live archivements apparently - when IS-6 was considered for a tier 9 regular tank, it was to be equipped with the M-62 - shell impact angle doesn’t influence the penetration, when it comes to tracks module armor - SerB things Sixth Sense still needs a nerf - SerB doesn’t think British tanks are too unpopular - SerB has a new type of “trolling”: tells people they are drunks and alcoholics: Q: “AMX-50B is worse than T57, are there any plans to buff it?” A: “You drink more than Winston Churchill in the morning. Are there any plans to do something about it?” - Storm states that according to these documents, the traverse of SU-101 gun is correct in game - there are no plans to reduce the general +/-2 tier MM spread - Storm explains, why in real life tankers didn’t aim at lower frontal armor, despite the fact that in WoT it’s a vulnerable area: “Because in real life, the lower frontal plate was often covered by terrain irregularities. Tankers didn’t aim for weakspots anyway, they aimed at the silhouette.” - in 0.8.6, the distance you can hear the sound of tanks rolling will be set to 150 meters, currently it’s less - the range of shells in meters is 325-390m on rapid fire guns and 720 on regular non-arty guns - there are currently no plans to fix the issue, where – when hidden behind a wreck or something – the enemy target doesn’t light the silhouette properly - Komarin and Swamp will still return - it’s possible that the WoWp function, where before the battle you can compare your machines to those of the enemy will be implemented to WoT also And bonus: - it is confirmed that 8.8 will bring SOME vehicles and it was confirmed they won’t be American regular vehicles. Today I heard an interesting theory on RU forums (allegedly from come community contributor folks there) as to what it might be: British line, ending with Chieftain prototypes, also having allegedly some light tanks… with 20pdrs. Odd, but I really hope it’s true :)

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