Official WG English version will probably come soon, so here’s a quick rundown of things - added the Firefly line (it’s incomplete in the patchnotes, some vehicles still missing from the supertest) - added several vehicles for supertesters (AMX CdC, AMX-13/57, STA-2, ISU-130) - fixed some visual issues with the models of Maus, Fury, Jagdpanther (fixed the gun sizes), KV-1S, Centurion Mk.7/1 - fixed the armor bugs in following models: SU-14 (note that earlier, there was Hetzer and WT PzIV here as well, that’s gone) - added new maps: Winter Ruinberg, Mittengard (for lowtier battles), Ghost City (for team battles) - removed Severogorsk and Ruinberg on Fire from the game - fixed some landscape irregularities on the maps Moutain Pass, Fisherman Village and Windstorm - fixed the entries to non-game areas on Windstorm and Stalingrad - fixed some visual issues on Windstorm map - fixed some game issues on the map Stalingrad - fixed some visual model issues of certain environmental objects - the client now requires less RAM - fixed the sound loading system in order to reduce the number of freezes in battle - removed the sound and music streaming from HDD when the sound volume is set to 0 - fixed the making of screenshots (printscreen, alt+printscreen) when the client is minimized - fixed the bug where the client application worldoftanks.exe stayed in active processes even after quitting the game - fixed the bug where some objects used high detail shadows on low shadow settings - fixed the bug where your own shadow was missing from your tank in sniper mode - a player will now recieve 10 percent extra XP for scouting damage for each level of difference between his tank and the target (but no more than 30 percent) (SS: as in, if a tier 8 LT lights up a tier 10 and recieves spotting damage, he’ll get 20 percent extra XP) - added following functions to the minimap: viewrange vector, gun traverse sector (only for arty), tank names and displaying the last place where a tank was spotted - changed the interface of repeatedly recieving a mastery badge - added interface fixes in the “special battles” window - fixed the visual camouflage in improved graphics (new render) - fixed some UI and game issues in the Stronghold mode - reworked the shell hitting a tank effects - increased the volume of the gun finished loading sound - the Racer 2014 medal was moved to the “special” category - fixed the counter of the amount of hits in post-battle statistics (specifically, external module hits) - the AFK punishment warning will now display only after 3 AFK battles in a row (instead of the current punishment), punishment will come roughly after 4th AFK battle - fixed some freezes and crashes of the client - changed the condition text description for several medals - fixed the issue of not being able to get the “elite” status on some tanks regardless of the fact you unlocked all the modules - fixed some camera issues and track display in the post-mortem mode, when watching an allied tank - fixed the appearance of several circles on water surface when hitting the water under certain angle - fixed the bug where if you threw out the crew from your tank while your barracks were full and then tried to return it back, it did not work - added some battle loading screen tips - fixed the “jumping” of tank icons on minimap - fixed the lags caused by display of some special effects - fixed the “flickering” of leaves and bushes in sniper mode - fixed the bug where the tank “sinks” into the floor of the hangar - fixed some small UI bugs and texts

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