Hello everyone, so, just like a lot of people I was looking forward to British tanks (my personal favourite was always the Achilles, I wasn’t thrilled about the Firefly, smelling a disaster) and was waiting to get my hands on test 9.5 – and it’s finally here. So, how is it looking? Well, let’s start from the beginning. As usual, the installation is fine (you just have to download the entire client, but we live in blessed times when 8 gigabytes of download is not that big of a deal anyway). Installation was without problems and I tried the vehicles out last night (some, this morning). Anyway, so, I logged on (for some reason the client was remembering my old password before the change last month, that caused some confusion). Also, one strange thing, this is actually a CT1 round (first round of common test), but for some reason the patch is named as CT2. Probably an internal WG thing. The one thing you will notice in a garage is the slight change of the missions buttong: Yup, that’s right, there are personal missions now – not individual missions, but “personal” missions. Why is it called as such when they are the same for everybody? Anyway, when you click it, you’ll see the mission screen. I’ll get to them later, I have strange feeling they might be placeholders as well, but we’ll have a look anyway. As you might remember from one of the videos, these missions must be manually activated. I think that’s a really bad move, because now only really dedicated (and aware) players will complete them. If that’s the goal, fine. But I kinda thought the goal was to implement an interesting mechanism, that will actually make more players play and stay with the game, which would be achieved better by allowing players to “randomly” win some of the missions, recieving relatively large rewards, which would then in turn trigger the interest in these missions, the players would go look for them etc. But no. Anyway, individual missions will come only after 15.1.2014 – this patch is mainly focusing on the new Firefly line, so without further ado, let’s have a look at it! This is how the new British branch looks in the tree. Notice the lack of links between the old branches and the new, the only such link is the tier 4 Valentine to the Archer. As you can see, the XP prices are listed in the tree. The XP prices are influenced by the fact that some of the later vehicles (especially the tier 9) have very limited choice of modules and thus the “lost” XP you’d otherwise spend for modules is compensated by increasing the XP cost of the next vehicle. This is normal balancing mechanism and was used ever since the start. With that being said, to the vehicles then. And before you ask – no. In CT1, you can’t drive the Hitler Panther (Panther 88), for some strange reason they didn’t add it. And no, you can’t try the individual mission vehicles either (unless you actually fulfill the IM’s on the test server, but sorry, I am not such a masochist). Anyway, one more thing: you might have noticed that placeholder warning of mine. To specify that a bit further: the Stuart, Sherman III and Firefly have placeholder values. Other tanks have, according to supertesters, old values, that were obsolete one or two supertest iterations ago. For this reason, I will not delve deep into the values and stats of these vehicles and instead, I’ll just post screenies and write my general impression. Will get to the full blown writeup (complete stats and such) in CT2. To display full image size, please rightclick them and select “view image”. M2 Modules: Stock vehicle: Elite vehicle: Notice the German cross on the turret. Yes, it’s a bug, but a funny one :) Other than that, there’s not much to say about this tank. It’s not that different from the American tier 2 light tank really, it has roughly the same characteristics, same armor, same turnrate, but somewhat (10 percent or so) better terrain possability. It feels quite sluggish though for some reason, but maybe that’s just me. No really good or really bad sides on this vehicle. Oddly enough, a player using an elite version was not capable of circling the new Grant. Rating: 4/10 Stuart I-IV Modules: Stock vehicle: Elite vehicle: Unfortunately, this tank is a pure placeholder. That includes stuff like terrain resistance, so there’s really no point in reviewing it, just have a look at the module list and the way the vehicle looks. I played with it two battles, it’s okay-ish, but as I said – a placeholder. Moving on. Rating: ? Grant Modules: Stock: Elite: This vehicle is not really a placeholder, just perhaps an obsolete iteration. Those looking for an interesting vehicle different from the Lee will be disappointed. This tank is practically identical to the Lee in every respect! It has a bit more viewrange (325 compared to 320), different crew setup (instead of 2 loaders it has 1 loader and 1 radioman), but worse mobility (42 traverse instead of 43) and less horsepower (410 instead of 440). It’s 2 tons heavier too, so in total, you get a Lee, but worse. With that being said, I had some fun with it. It works well I would say. The main difference is the presence of a 6pdr, which is actually not bad – it spits ammo fast and has reasonable penetration (plus some seriously penetrating gold shells, unlike the 75mm). In gold mode I think it would be a beast, quite expensive to operate however. I’ll have to test it more, but I think that unless they nerf it, the 6pdr spitter might be even a bit better than the top gun, but that’s just me. I’ll definitely try it out though. Rating: 6/10 Archer Modules: Stock: Elite: Armor: Ohhhh this one is FUN. Archer is brutal. I think that along with the Charioteer, this has to be the most fun tank in the entire patch. It has three features, that make it so great a vehicle: - 17 pdr on tier 5 - very good traverse (-22,5/+22,5) - solid gun depression (-7,5/+15) Of course, it has its pitfalls – almost no armor (comes with being a light tank destroyer) and the odd speed of 12 km/h forward and 32 km/h backward. And here lies the key to the success with Archer. You have to go backwards. Most battles I’ve seen, everyone started crawling forward and complaining about the low top speed. I just reversed – Continue reading →

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