An info picture by Wargaming… actually, I expected the numbers to be lower, but then, it WAS a stress test. There’s one more thing though. I complained about the graphics (specifically, low texture resolution) but there might have been a legitimate reason for that, as Locastan explained: “They were afraid of other gaming companies and “freelance” chinese developers stealing their higher resolution meshes and textures for their copycat game and beating them to the finish line. That could always happen with the closed alpha client too, but at least the numbers are far less…so less chance of leakage.” That actually explains a lot…

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