Source: FTA VK community Hello everyone, yesterday, the testing of stronghold consumables started on the supertest. The first to be tested were the air strike and artillery strike consumables. The artillery strike model on supertest is simply insane, it totally fucks up one square of the map so much that any HT and MT caught there is either destroyed or totally crippled. This is “compensated” by a 4-5 second warning before the artillery strike. Air strike is even funnier, basically it’s HEAT shells falling straight from above. You get notified when the shells get dropped. Generally, according to supertesters, these consumables will make life much harder for the heavies and superheavies, shifting the balance of power in favour of medium tanks, that can get away from the blast zone on time.

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