Source: http://world-of-ru.livejournal.com/3705579.html Hello everyone, recently, there was a stream with the Individual Missions as a topic with Aleksei “Inaki” Ilyin, Roman “Riot_Guy” Tabolin and one other guy. Here’s what was in it, thanks to Maiorboltach (as usual) for transcript: - about 35k people is using the official WG Stream mod - personal missions are named so because you have to complete them personally. There are platoon missions, but those too are personal, because every player has their own personal role even in platoon missions – you are completing your personal mission, just within a platoon - the tier 4 requirement was added not to confuse newbies with IM’s, because it’s this timeframe when they learn to understand the game - the IM’s were designed to emphasize all the aspects of gameplay mechanics (“so the old players could remember what the hell a scout is, that you need to scout the enemies, to tell the team their coordinates etc.”) - there will be new individual missions in the future – it’s possible they will not have the same conditions for all the tanks like now, it’s possible the format of IM’s will change. There are plans for all that, but for starters, it will be discussed in detail. - there is also a discussion about a special reward for completing all the IM’s, it’s possible it will not be tanks - all the missions were designed in order to work as a part of your team’s gameplay, so the team achieves victory through completing each person’s individual task (SS: I call bullshit, some missions specifically ask for anti-team tactics, like suicide scout rushes to scout targets first) - the special girl crew perk counts as “0 perk”, so the next perk after it (which is technically second) will progress with the same speed as if you were training your first one, it’s also not possible to remove - girl tankers come with a free garage slot and with enough crew XP to train one more perk on the girl crewmember - BIA and the girl crew perk do not work together, girl crews cannot train BIA - StuG IV has limited MM - completing the platoon missions is “not a problem”: you can find a platoon in chat or in forums. In the platoon, you get to know what teamplay is and get to meet other people - the manual enabling of mission is there to get you acquainted with the mission objective, not just “win etc.” Some missions do have a certain luck factor, but over a couple of battles, if you try to complete them, you will succeed. - there will a new window imlemented, that will offer you to continue to next mission from post-battle statistics - first person got their StuG IV at 2:35 MSK on 16.1.2015, less than a day from the mission launch - the list of people, who first got each of the tanks will be published on the RU WoT portal - MT2 mission is bugged, damage and kill caused by ramming does not count - TD2 mission is incorrectly formulated and will be reworked soon - the TD2 mistake (external modules do not count towards module destruction, they have to be destroyed instad of damaged) is present in other missions too - many condition phrasings will be changed soon, because many are not entirely comprehensible to players - LT7 mission condition simply includes spotting damage (eg. arty has to be destroyed with you spotting) - MT12 mission is wrong as well, it should be “personally destroy 3 enemy tanks while playing in platoon” - it’s not technically possible to add dynamic IM status in the battle (SS: as in, seeing directly in battle for example how much more damage you have to deal), it will not be technically possible for a couple more patch - TD14 is bugged as well, the platoon does not have to consist entirely of TD’s

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