For the Record: More Thoughts of Personal Missions Fail by Tyraforce
Author: Tyraforce More thoughts on the Personal Missions fails Before I even start, let me make one thing clear. I do not think WG is generally doing a bad job when it comes to WOT development. Yes, there are bugs, lag and late rebalancing, however, compared to the MMOs I had previously played, WOT is pretty solid. I specifically remember one game (DDO), where you sometimes had a group of 12 people going on a 2-hour-long quest, which found the final boss stuck or there was another reason why the quest couldn’t be completed. The support would say “sorry, but you have to do it again”, which frequently caused an amount of frustration WOT cannot compete with. That said, I struggle to understand how WG managed to fuck up almost every aspect of the PMs. They had been testing and discussing them for months, activated them weeks after they were installed in the patch, yet they still look like something school kids developed during their 2-3 lunch breaks. Again, don’t get me wrong, I like the general idea of PMs and sure welcome an opportunity to give my T34 credit grind a rest but the extent of the fuck ups is just shocking. NAME FUCK UP: CHECK “Personal missions are named so because you have to complete them personally.” I wonder if WG realizes that you have to complete ALL the missions personally. You even have to personally buy the tokens to get your WZ mission done, right? But wait, some of these missions force you to platoon! “There are platoon missions, but those too are personal, because every player has their own personal role even in platoon missions.” Sure. I guess football is a personal game then, cuz every player has his own personal role. The funny thing is that in the mission menu itself WG uses the term ”campaign”, which surprisingly makes sense when referring to a set of stages with a common goal. Why not use it from the start or at least rename it now? GAMEPLAY FUCK UP: CHECK Thankfully WG listened to the players and removed some of the biggest offenders like the countering multiple unspotted arties that would have totally ruined the gameplay. However, most of the missions actually still reduce the quality of the gameplay as people are generally trying to fulfill specific task and worry about winning only once they get them done. What’s worse, some don’t worry about winning at all and go drown: MISSION ACCOMPLISHED WITH HONORS, you remained unspotted. Great success! My favorite fuck up is the MT-12 Team Play (Team huh? I thought these missions were personal…). Primary: As a platoon destroy 3 enemy vehicles (Implemented as “you need to get 3 kills”) Secondary: Each platoon member must cause damage to enemy vehicles destroyed by the platoon What this causes in the game: - 2 guys holding their shots and taking damage while the third reloads for the kill, he rolls low so the wolf pack sits there for 20secons… - if you find a 1-shot target, you don’t kill it in order not to fail the secondary. I was in my arty when enemy wolfpack arrived, decided my 500hp wasn’t enough, so they casually put 1 shot in me and drove away (which cost them the game) but they got the mission done I expect. - playing the support role right means you generally don’t worry about winning but focus on NOT KILLING stuff. The other fuck up I really hate is capping. While there are some people hunting the required kills a platoon of heavy tanks making their way into cap asking their allies not to kill stuff as they need to cap to complete HT-7. To make matter worse you can also get a War Department mission that requires you cap. When the reward is 1k gold, whole clans cap like bitches for the following 2 hours. The bad news is that this is all going to get even worse when people will start completing the really difficult Obj260 missions. So far, most missions can be completed by playing the usual way but later I expect people to do some really weird stuff to get thing done. There will sure be a nice amount of rigging, paid mission grind services for tomatoes and more unpleasant stuff. INTERFACE FUCK UP: CHECK The interface is definitely not user-friendly given the simplicity of the whole PM thing. The fact you need to “choose” a new mission every time you complete one is just stupid. It appears WG originally intended that you’d be able to pick any of the 14 missions except the final one and do them in any order. They even said so in the Russian video but either failed to implement it or decided against it. What’s even funnier, the interface for such a simplistic thing is so complicated some people who hadn’t read about the PMs struggle to understand how many they can have active and how to progress them. Great success. BUGS: CHECK One or two bugs would be OK but there are just too many ranging from bad translations to incorrect formulas. I really don’t get how this can happen after months of testing. If WG does manage to build a moon base, I’m certainly not going to believe their “we have tested it and it’s perfectly safe” statement. To finish on a positive note, Tidal_Force (nope, we are not related) calculated the total rewards for the missions. If you have no life and do everything, you are going to get: 41,100,000 credits (that’s more than six T10 tanks) 420 Large Repair Kits, 420 Large First Aid Kits, 420 Automatic Fire Extinguishers (worth 25mil credits) 150000 FreeXP 10 garage slots (worth 3,000 gold) 60 premium days (worth ~5,000 gold) 2 Optics, 2 Vertical Stab, 2 Large-Caliber Rammer, 2 Bino, 2 Laying Drive 20 bunks in barracks, 20 female crew SugG IV, T28 Concept, T55 NVA DDR and Object 260 More details here. Enjoy the grind. P.S.: Himmelsdorf arty map guide will be delayed due to the current PM grind and CW madness.