Hello everyone, this is a writeup of the “Developer Time” show from Wargaming FM radio. The topic was: “maps”. The person answering was Roman Tabolin, whoever that is. Thanks to WoT Express for the writeup. - development of a map can take up to half a year including the entire design of the map - in next 3-4 months, there will be no historical maps - map “Berlin” will most likely not appear in the game - map “Minsk” will not come anytime soon, but there is development going on and developers are testing it internally. Definitely not in first 6 months of 2015 - each patch brings fixed in the maps (3-4 maps), this will continue - in the end, only 1 out of 6 maps created actually gets released - for the new future, two new maps that will be released are being prepared - there will be no night maps, this was scrapped long ago. “If you want, play with your eyes closed.” - in order to make maps accurate, developers actually went to Stalingrad (Volgograd) and Kharkov to see everything with their own eyes and to measure stuff. Usually however, they use google maps. - there was a full consensus in WG about the winter mode - Dragon’s Ridge and Port were completely removed. It’s possible however that parts of these maps will return in special game modes, the way Port returned in the Chaffee racing - the next map to be released will not be a city map but of a mixed type - “Hidden Village” is a problematic map, it has very little space for actual battle and there is much criticism. Developers will rework it. - render square will be replaced by render circle soon - the “Smolensk” map is being tested, it will come out sooner than Minsk - developers are testing a new system against bots, too early to tell details - when you look at the clocks on every map, they all show the same time - it’s possible that the option to select maps you don’t want to play will come after all, developers are working on it - there are complaints about players recieving the same map numerous times within short game span (5-20 battes), developers are working on it - Malinovka is now doing fine statistically, both sides have roughly the same winrate - Prokhorovka will be reworked soon, developers are already testing the reworked version - Dragon’s Ridge will be completely removed from the client in the next patch - developers are constantly working on “ironing” some parts of the map (less small hills so tanks with bad depression have easier time) - 2000×2000 meter maps will not appear in random battles, but it’s possible they will in other game modes - current Komarin (until tier 8) is doing fine statistically - a new map will appear within 2-3 patches

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