Hello everyone, Wargaming learned from their mistake and did let us test the new upcoming premium vehicles, that will be sold for money – STA-2 and AMX Chasseur de Chars (furthermore referred to as AMX CDC). Let’s have a look at them. AMX CDC Model in garage: Modules: Armor: Well, the moment we all waited for is here. AMX CDC, by far the most interesting vehicle amongst the premiums, all yours for testing. I strongly suggest you do before you commit or spend any money. Here are my impressions of the vehicle. It’s okay. “What the fuck, just okay?!” I hear you say? Allow me to explain. When the first data were leaked, a lot of people assumed that this vehicle would definitely be OP as hell, based on the insane horsepower of the engine alone. I mean – 1200hp on a 34 ton vehicle, holy fuck! As a result of this, a myth arose that this vehicle simple HAS to be brilliant. Well, it’s not, not that much anyway. It sort of works and it’s okay, but that’s it. First, the mobility. The mobility is much worse than what you would expect from that kind of horsepower, as it is partially balanced by hull traverse and partially (invisibly) by terrain resistance. The vehicle accelerated very quickly, but does not turn that well (STA-2 feels more agile!), but that’s not all. First, it loses speed VERY quickly when climbing any slopes, for example the Malinovka hill you will be climbing with the speed of around 30 km/h (!). That’s not much. Secondly, it loses speed very quickly during turns. Do NOT expect this vehicle to behave like a light tank (or a Batchat), it’s less agile. Secondly, there is the relatively low top speed of 57 km/h. Sure, on the paper, it feels like a LOT, but consider it a hardcap – even from very steep hill, where a light tank would easily reach 70+, you’ll be still going 60 km/h. It sounds a lot, but it is not, and let me explain why. The size. This tank is HUGE, considering how fast and it is supposed to be. It is a big fat easy target – and it has no armor whatsoever. And I mean that, check the armor schematics. No armor at all. I had ONE lucky bounce from the mantlet, but otherwise – nada. So basically, what we have here is a big, fat medium tank version of a Hellcat – a tank that can go fast in one direction, but heaven forbid you want to make circles or maneuver around anything. It will get you fast to the spot you want to take, but not much else. Still, against slower tanks it can hold its own, it can circle around KV-4 for example, but if you get hit or (heaven forbid) detracked, you are dead, period. But of course, there is the third part of the equation, the gun. Well, basically it’s a 90mm DCA you all know and love from the French tanks. Very roughly an equal to the German long 88mm. It fires AP and decent APCR shells as gold, which fly REALLY fast, that’s a huge plus. When standing, it’s decently accurate, but it loses a good portion of accuracy when on the move, plus there is the 9.6 accuracy nerf… in other words, do not expect to hit anything when moving, unless you are firing point blank. On the other hand, the gun has good depression, so you can (in theory) make use of various terrain irregularities. All in all, it’s a mixture of speed and firepower – sort of like tier 8 Hellcat. If you get hit, you die, if you don’t, you can wreak some serious havoc. Or… can you? There’s a HUGE catch. This vehicle does not have limited MM. This afternoon, I only was in two battles with tier 10 vehicles – this is a “speciality” of a test server: there are battles just LOADED with tier 8′s and therefore the server just ignores the higher battletiers and puts 8′s together. Against tier 8′s, this vehicle is really good, if you are careful. You rush and you are dead. You get exposed, you are dead. Everyone will shoot at you because you are a big fat target with no armor whatsoever. Again, a comparison with Hellcat comes to my mind. But in tier 10 battles, this vehicle is really, REALLY bad. In city maps, it’s too large and conspicuous to flank, although again, if you manage to flank or stay hidden, you can do some MAJOR damage. But in any case, it is not a vehicle for newbies – play it for example like a regular tier 8 premium medium and you are dead. For me, the unlimited MM is a sort of dealbreaker. It could be nerfed a bit and have limited MM, but in current state, it will be difficult to use in tier 10 battles. Hard to say. For advanced players, it’ll be a nasty vehicle and unicums will be able to do a LOT of damage in it. In average hands, I think it’ll be a poor one instead. Results will have to show, but testing it is definitely a sobering experience. STA-2 Model in garage: Modules: Armor: ….and now you expect me to tell you that this vehicle is shit, don’t you? Actually, it’s not. Surprisingly, it’s quite okay. I think that STA-2 was considered an underdog of this batch of vehicles from the start. I mean, it’s not a one trick pony, it has no massive redeeming quality. It’s sort of bland even. But it works. First, the mobility – this vehicle is SLOW. And I mean it. Even on flat surface, you will rarely go over 40 km/h and even smaller hills will reduce your speed to 20-25 km/h easily. Malinovka hill? 25-28 km/h. It’s not a fast flanker and it should not be played as such. The engine horsepower is not exceptional, but what it lacks in acceleration, this vehicle makes up in agility. It turns extremely well, better than the CDC in fact – it is very agile, so no, no light tank will circle you, you’ll be able to turn around to face him nicely. It might not seem like a big thing compared to the lack if speed, but it is, the vehicle definitely feels comfortable. The armor, as you can see, is however quite poor. The hull will not stop any shells and you will get torn apart if you get caught in the open. You don’t have the speed to evade shells either, so you have Continue reading →

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