- currently there are no plans for tier 10 light tanks - T34 (premium) will not be rebalanced - 0.9.6 accuracy change did not bring significant change in the percentage of penetrating shots in the game - platoon missions to be removed from IM’s? “I cannot say anything yet”, later on however Storm states they will stay - the physics test ETA is the end of February or March - the amount of HD models in 9.7 is “less than 20″ (and these models include also the new French HD tanks, so it’s more like 15 reworked HD models) - developers do have a list of models sorted by HD priority, but in the end, the models are not released in this order anyway, they are rather released “when they are ready” - the changes to IM’s in the future will include bug fixes and changing those missions that “interfere with team gameplay” - 9.7 itself will not be delay because of e-sports - Leopard 1 lost less than 0,5 percent of accuracy after 0.9.6 - what are the “viewrange and other system things” mentioned to be reworked by Storm after 9.7? “No comment for now” - Storm states that when he said that some guns now do 2 percent less damage after 0.9.6 accuracy nerf, this concerns the least accurate artillery guns, Storm does not consider this a serious drop of vehicle performance - developers are thinking about the artillery concept as a whole, but haven’t for now - 2-arty-per-team hardcap will not be implemented, this was discussed already in 8.6 - the changes in Bigworld in 9.7 will mostly be internal. Wargaming expects performance increase from it (maybe even significant), but they haven’t tested it yet, so “no promises” - the abovementioned performance increase would be the result of “many small system optimizations” - the Bigworld upgrade however does not mean that the “twitching” of icons beyond your viewrange on minimap will stop - developers are still thinking (discussing) whether the 2 percent drop in damage done after 0.9.6 warrants another accuracy change - “old” pre-nerf (very old) HE system will not be returned - HE shells will apparently not have realistic shockwave behavior (sort of “flowing” into open topped tanks for example) due to issues with inconsistent performance (SS: as in, the results would be uncomprehensible for players) - Storm comments on Armored Warfare feature of “hitting vehicle-critical area deals additional damage, hitting non-critical areas like rangefinders deals 50 percent less damage”: “this would produce too random shooting results when firing at longer distances – at a “silhouette”” - after 0.9.9, it’s completely possible patches will be numbered like 0.9.10, 0.9.11 etc. - Q: “Open topped TD’s suck – they get discovered when firing quickly, they have no armor and now they have less viewrange than heavies!” A: “It happens.” - more than half of the work on the new motion physics was the effort to make it run on current WoT servers (so they aren’t “overloaded”) - new motion physics completely eliminate the issue, where the tank, going close to a wall (rock) gets “stuck” on some tiny piece of the object and moves only very slowly or not at all - individual missions will not go away, there is no time limit to complete them - new set of individual missions (new reward tanks) will not come soon, possibly even next year - RNG will not be reduced from 25 to 10, not even for esports - new render range (circle) will be cca 564 meter radius (a circle of 1km2 surface) - the new individual mission changes for 9.7 are not ready yet, it’s not yet clear whether the mission to destroy 3 enemy tanks with one shot will disappear - XP buff for arty (so it gets as much XP as if it wasn’t firing by someone else’s spotting) was not discussed yet - servers are being constantly upgraded - Dicker Max will not have its 400 meter viewrange nerfed - a player wishes all historical WW2 vehicles to be in HD by May. Storm states that unfortunately that will not happen. - in both simplified and full motion physics (see previous post), a handbrake turn (“police turn”) will be possible - 9.7 will not bring multiturret mechanism - ramming mechanism will be reworked soon - Object 263 will not be buffed for now - PvE will come only in distant future - new gun and engine sounds will come in medium future, same goes for new grass and tree render - it’s possible but not sure that in distant futures, clouds will move like in WoWs - it’s not sure whether the TD viewrange changes are final, developers will watch statistics - it’s possible Japanese heavies will come in 2015 - developers know about the “7/55″ TB exploit, it will be fixed and those who used it will be punished

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