- MM being bad (one team has heavies, the other arties of the same tier instead)? “How terrible…” - Q: “What are the specifics of the Chinese server?” A: “The Chinese players are less envious” - second French artillery branch is currently not planned - after 0.8.6, the amount of battles played on arty vehicles dropped “several times”, “many” players sold their arties, so far, according to SerB the impact on arty is as planned - high tier profitability was introduced, because “there was a certain disbalance between calculated predictions and real vehicle profit” - SerB states the new reward tanks are balanced correctly, despite the fact they will be issued to very good (clanwars) players, which kinda distorts the statistics - Sturmgesch├╝tz E-75 (based on Spielberger’s Special Panzer Variants) will not be implemented into the game, because there is no info on it (SS: in the aforementioned book, Spielberger vaguely mentions that there was a plan to make a StuG project, based on the E-75 chassis – but nothing more, no details, sketches, nothing) - while the module tier is just an arbitrary number, vehicle tier is not arbitrary, because it’s used when balancing the vehicles of the same tier (while modules of the same tier don’t get balanced to each other) - Japanese tree: “when it’s done it’s done” - SerB on why the clay fences are not penetrable: “Imagine it like this: when the shell hits the fence, it will begin to turn over.” (SS: as in, turn upside down, effectively negating any penetration ability), it will be changed in the future (fences will be penetreable), but even in the future shooting thru obstacles will make the shells lose penetration, so SerB suggests using terrain to your advantage - T58 is overpowered even for tier 10, there will be no “premium” tier 9 and 10′s - Object 140 is “completely possible” (SS: I have a feeling this will be the new Soviet branch tier 9 tank, it’s a Kharkov experimental tank, designed at the same as Object 430, to which it was somewhat inferior) – this is how it looks: - SerB doesn’t want to create WG fake tanks apparently, even though he admits that the E50M is mostly a Wargaming invention, based on real life designs and solutions - the lighting on the new Sacred Valley map doesn’t seem unnatural, according to SerB, the map was made according to photographic references – there is no such area in real life, but the architecture and elements are real - RU server having events rewarding medals, obtained for killing arty while in fact there is nowhere near the amount of arty to get them is not trolling, according to SerB: “Sometimes the cigar is just a cigar” (SS: original SerB quote says “banana”, which in turn is – according to google, the Russian version of the famous Freud quote, so I used the original) - SerB states that the current increased amount of tank destroyers is fine, as both teams are balanced - apparently (if I understand this correctly), Object 430U won’t be implemented for now (SS: will doublecheck) - Object 770 will not be implemented, as it would be balanced around tier 11-12 (SS: an experimental heavy tank from late 70′s, equipped with a modern 130mm M-65 gun, penetrating 280mm at 1000m), this is how it looks: - Soviets won’t get 3 heavy branches anytime soon - the fact objects and vehicles have glass parts, that aren’t transparent is not engine technical limit, it’s simply saving the client computer resources from calculating pointless crap - open topped vehicles won’t recieve a bonus for improved ventilation, this “bonus” is already included in their base stats - tier 11 and higher vehicles won’t be implemented - SerB states that while it was necessery to implement the IS-7 into the game, the game can very well do without the T58 - gold shell hardcap per battle is not planned - SerB on War Thunder garage battles: “Specifically in War Thunder, in our opinion, the garage battles were unsuccessful (including the pay to win elements) – it’s one of the serious project flaws” - Intuition perk can kick in during the autoloader drum reload - the possibility for a tank to “push itself away” when rotating the hull against an obstacle will not return - no plans to implement a “give yourself up” option into the game - although all the guns try to immitate their real life performance when it comes to penetration, for many of them WG simply didn’t have data available - Storm states that putting more types of shells into one autoloader batch is not needed - it’s possible premium T8 tank with 200+ penetration will appear until the end of the year - in 0.8.6 the possibility of AMX ELC to rotate its hull with mouse (like on TD’s) was returned, it’s not clear whether this is final - the probability of crewmembers getting killed is the same on all types of tech (SS: as in, no types of tech have special saving throws or tougher crews) - for now, the fire extinguisher mechanism won’t be changed - Scout Panther is doing fine on tier 7 -

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