Hello everyone, today, I’ll just post a few links for you. Some of you might already know about them, some of you don’t – the whole thing has been around for about a month, so a lot of players had a chance to have a look at it. Long story short: a guy (from Hungary it seems), who calls himself Greedy Goblin (apparently he plays on EU server as “Gevlon”), posted 5 articles on his blog, in which he explains at length that he discovered a “cheat” (how to make more money/XP in World of Tanks). He combines it with a conspiracy theory, basically claiming that the game is rigging random battle results in favour of low W/R players, while damaging the high W/R players to keep them close to average. You can check his articles here: Part 1 – http://greedygoblin.blogspot.hu/2013...ction-and.html Part 2 – http://greedygoblin.blogspot.hu/2013...nd-unucky.html Part 3 – http://greedygoblin.blogspot.hu/2013...ing-train.html Part 4 – http://greedygoblin.blogspot.hu/2013...my-stupid.html Part 5 – http://greedygoblin.blogspot.hu/2013...t-exploit.html On Russian forums, he became quite famous, to the point of people asking SerB, whether the “winrate conspiracy” is true (of course they got trolled as a result). And my take on it? While the argumenting is interesting at some points, I am no friend of statistical “proofs”, I leave statistics for real life. In part 5, the great exploit is explained to be…. waaaaaait for it….. playing like a retard (rushing), so the game will carry you via its secret “you shall not drop below certain winrate” mechanism (for example by putting you on better initial spots before the battle), at which point you start gaining more money by playing good, because you’ll have the upper hand (or was it simply continuing playing like that, making games more profitable? Something like that) Personally, I don’t believe in this. Winrate conspiracy theories are old as the WoT open beta itself (maybe even older, I didn’t play closed beta to confirm that) and even if the results were not rigged by the blogger (and I am not suggesting they are), they ALL have one major flaw: they are based on statistics by one player. That’s obviously not enough. Even if it was a thousand players, it would not be enough. Ten thousand? That would probably suffice, but I think people fail to realize, how HUGE World of Tanks playerbase is. Within that playerbase, statistically anything can happen: one of a million players could probably have a 50 loss streak, even if he wasn’t a totally bad player. And this player will then come out and say “Okay, my results must be rigged, there is NO way I am having THIS many losses.” Anyway, even so, the articles (and the whole blog in fact!) are interesting to read. Maybe you will come to a different conclusion than I did, who knows.

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