I will combine two of these things, so there isn’t too much post spam today. You’ve seen the T-34-3 picture already, time to have a look at the changes between the T-34-3 and Type 59 The Type 59 data will be in brackets. Crew: 4 (4) Tier: 8 (8) Health: 1300 (1300) Weight: 32,8t (33,6t) Hull armor: 90/50/50 (100/80/45) (armor nerf is probably the most important reason of the T-34-3 introduction) Turret armor: 190/120/60 (200/130/60) Turret rotation: 46 (46) Viewrange: 380 (380) Radiorange: 600 (600) Price: 7500g (preliminary) Gun: 122mm D-25TA (100mm Type 59) Penetration: 175/300/61 (181/241/50) (well, T-34-3 gets the 300mm HEAT) Damage: 390/390/465 (250/250/330) ROF: 4,17 (6,9) Accuracy: 0,46 (0,39) Aimtime: 3,4 (2,9) Ammo capacity: 40 (34) Depression/Elevation: -3/+15 (0 when facing rear) (-7/+20) Mobility: Engine: identical, 520hp (12 percent fire chance) Power-to-weight ratio: 15,85 hp/t (15,47 hp/t) Speed: 50km/h, 20 reverse (56 km/h, 20 reverse) Hull turnrate: 46/46 Identical terrain resistance (passability) Track hitpoints: 200 (210) Ammorack health: 180 (170) Ok – and now all the T-50 8.6/8.7 changes (0.8.6 value in brackets, all changes for elite vehicle) Speed: 52km/h (60km/h) Weight: 13,57 (12,68) Price: 140k credits (200k credits) Load limit: 16100 (17500) Terrain resistance: 1/1,1/1,9 (1/1,3/2,3) (better in 8.7) Brake force: 16000 (39500) (no more stops on the spot) Turret rotation: 48 (45) Gun depression: -5 (-7) Engine: stock 300hp engine (V-4) is now top engine, new 250hp stock engine added (V-3) in 8.7 – two other engines (440,550hp) removed

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