Source: http://forum.worldoftanks.ru/index.p...6%D0%B8%D0%B8/ Hello everyone, here is a translation (or more like, summary) of the official Russian developer FAQ. This info is official, it’s not my summary of developer post. This FAQ was created by developers themselves. Why EU server has no such thing, I have no idea, but I will be replacing my FTR FAQ with this. Please keep in mind, that this is NOT a regular Q&A, more like a sum of info, but there is some new/less known stuff, so you’d do well to go thru it. I will regularily check for updates too. Tanks Planned - Japanese tier 10 medium will be of the same concept as the Leopard 1 - there are few pieces of info on Japanese TD’s, but there’s a chance of such a branch appearing - second Soviet medium branch will have Object 430 as tier 10, it will most likely not appear in 8.8, because there are still issues with tier 9 vehicle - KV-1S rebalance is not planned for anytime soon – later, it’s possible - SuperPershing’s properties (armor) will be changed in one of the upcoming patches, after which it will be possible to sell it for gold, there will be a deadline, after which it will be possible to sell it only for credits once again - 112 is being balanced now, planned for 8.8 - 2nd German TD line will consist of open-topped Waffentragers with 128mm and 150mm guns on E-100 hull with autoloaders on tier 10, the autoloaders will have 3-6 rounds, the Nashorn will be a part of the branch - Chinese TD branch is being researched by Chinese WG partners, both Chinese arty and TD branch will appear in 2014, as there are few pieces of data on it - there will be at least (!) one more US medium branch - alternative French heavy and medium branches are planned - destroyed tank models are planned for rework - premium Soviet medium tank will be tier 7 T-44 with 85mm gun, every nation will have a premium medium tank - other nations than Germany will have superheavy tanks - Sturmtiger is planned, but won’t come in 2013 Not planned - second Chinese medium branch is not planned - Type 59 will not return to shops, but it might appear as special prize in contests - developers considered the possibility to convert any tank into a premium tank, but it was decided not to do it, because such a feature could seriously break ingame economy, premium tanks should also have obvious flaws, which normal tanks don’t have - it’s not planned for players to be able to buy two identical tanks at the same time - at this time, it is not planned to introduce various types of new vehicles and features: repair vehicles, tow trucks, engineering tanks, armored cars and other wheeled vehicles, grenadiers, infantry, anti-tank guns, Katyushas, minefields, mining vehicles, fuel (consumed by moving the tank), modern tanks, flamethrowing tanks and amphibious tanks - there will be no tier 9/10 premiums and tier 11+ tanks Clans and Clanwars Planned - current tanks, appearing in various campaign modes and also tier 1 vehicles will be used for second Campaign - WoT and other WG project interaction thru CW is planned (for example, “air strike” command consumable, tied to WoWp) - new clan functions will be available within the client - mine fields will work as clan consumables for clanwars - clan chat messages, showing a player entering/leaving clan, notifications from clan leadership, common clan voicechat channel and many other clan improvements will most likely be implemented - CW will move to a new engine, there will be a complete rework in visuals and interface (the map will for example be one piece, it will not be necessery to switch between regions) - it’s planned to tie CW primetime groups to each server (this is an issue for multi-timezone servers), this will minimize problems and ping for the players from various regions - the CW primetime breaking will be made in preparation for CW globalization, Russian, US and European clans will play CW together on one map - a “sabotage” clan consumable is planned, eg. the possibility to use this consumable on enemy province and cause all sorts of problems, including destruction of enemy chips, disabling the borders (SS: sorry, not sure what that means), destroying enemy income from the province, inciting a revolt. It’s possible the revolt will be inciteable even on territories not neighboring with your own - portal CW interface will have a number of new tools for better clan management, there will be new clan statistics, clan HQ for planning the actions for the next day (in which it will be possible to distribute players by companies and assign various tech to each player) and much else - separate CW statistics might be implemented - mercenaries (CW without playing a clan) are being worked on - CW interface within the game client is planned - for every capital city, a new special map is planned (only for CW) Not planned - buying gold for clan for real money is not planned - player contributions (for example a part of silver after each battle) to clan treasury is not planned New Modes Planned - there will be a new company-making mechanism, at first for the 7×7 companies (7/42 format), after that it might be introduced to 15×15 companies. 7/42 format will have a system of progressive rating, where skill of each player will be essential for the battle outcome and a single mistake might mean the defeat of the team - the platoon/company search will be heavily modified in order to be more convenient (semi-automatic company/platoon selection). Chat role in this will be eliminated, or at least minimized - garage battles are being worked on, they will come in 2014 - the ratio of battle mode drop chance is following: normal battle – 50 percent, meeting engagement – 25 percent, assault – 25 percent. If you turn one of the modes off, the chances change roughly to 62,5 percent – normal battle, 37,5 percent – mode battle - historical battles are being developed, the battles will be for example USSR vs Germany, USA vs Germany - 3vs3 and 1vs1 special tournament battles are planned within the client - 30vs30 battles might appear in the future as one of the modes Not planned - player separation by statistics (“skill MM”) is not planned - bigger platoons are not planned - hardcore mode (without interface, hitpoints etc.) was scrapped - battles without specific vehicles (arty for example) or with battle-specific hardcaps are not planned - one-man Continue reading →

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