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Thread: Article: Battle Simulator based on Replays

  1. #1
    Retired Commander Phalynx.eu's Avatar
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    Article: Battle Simulator based on Replays


  2. #2

  3. #3
    Man! This is incredible. Maps are shifted a bit but this stuff is great!
    Donated for this month few days ago.

    THANKS.

  4. #4
    whicked!!! when will it be released? cant see it yet

  5. #5
    Retired Commander Phalynx.eu's Avatar
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    It's already out for every battle report with replay.

  6. #6
    Hot spot data generated from this would be awesome to see/have.

  7. #7
    This looks incredible, any chance we can upload single replays without using active dossier? I find that using this can cause lag in game when it decides to bulk upload a bunch of replays at once while i'm playing.

  8. #8
    Retired Commander Phalynx.eu's Avatar
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    Quote Originally Posted by PxPxPxKpfw View Post
    Hot spot data generated from this would be awesome to see/have.
    euvido did already some tests regarding hot spots. This is already on my todo list ("Showing a summarization of movement on a particular map, frequently used paths"). Some examples of his tests:








  9. #9
    Retired Commander Phalynx.eu's Avatar
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    Quote Originally Posted by skinnedpupp View Post
    This looks incredible, any chance we can upload single replays without using active dossier? I find that using this can cause lag in game when it decides to bulk upload a bunch of replays at once while i'm playing.
    Added to my todo list (http://www.vbaddict.net/project.php?issueid=415). Currently this feature is implemented in ADU as this is the way the backend is getting it's data.

    You can go offline in ADU, it will still monitor for changes. After gaming finished, go online and it will upload your data.

  10. #10
    So cool! Thanks!!!!

  11. #11
    Quote Originally Posted by Phalynx View Post
    euvido did already some tests regarding hot spots. This is already on my todo list ("Showing a summarization of movement on a particular map, frequently used paths"). Some examples of his tests
    That... that... that is AWESOME!

  12. #12

    very nice work with this

    Quote Originally Posted by Phalynx View Post

    And then some one say again this map is not a failure of a design... you clearly see with this that its a pure camper map, and everything concentrates on the north west hill...

    Glad I now get some confirmation with facts.

  13. #13
    Phalynx, this is awesome mate!

  14. #14
    This is so good. I am going to have to get you some funds.

  15. #15
    Retired Commander Phalynx.eu's Avatar
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  16. #16
    A noob question, but how to upload a replay for this?

  17. #17
    Retired Commander Phalynx.eu's Avatar
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    Quote Originally Posted by LTseo View Post
    A noob question, but how to upload a replay for this?
    This will be done automatically with the ADU Active Dossier Uploader:
    http://www.vbaddict.net/wot.php?do=upload

    New replays are automatically uploaded to your profile.

  18. #18
    Quote Originally Posted by Phalynx View Post
    Bragging about a platooned seal club match? I've seen better...

  19. #19
    Retired Commander Phalynx.eu's Avatar
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    Quote Originally Posted by CptSkyhawk View Post
    Bragging about a platooned seal club match? I've seen better...
    That's not my game, I'm not even involved in this. Just wanted to point out a game where the vBAddict comments are shown at full glance. And for sure there are much more of such games, like f.e. listed here:
    http://www.vbaddict.net/battlehistor...rt=efficiency&

  20. #20
    Retired Commander Phalynx.eu's Avatar
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    Here is a battle which has been reported by players of both teams:
    http://www.vbaddict.net/battlereport...13244948104435

  21. #21
    That's fantastic. Could u please make a separate page with all maps as above? I mean movement or "frequently used path".
    This explaining a lot of things and i don't have to analyze a tens/hundreds of battles one by one.
    I'm sure everybody know this maps and tactics perfectly, but i found several interesting spots/movement and I'm going to have closer look. This stuff could be helpful for anybody who try to play better - i think.

  22. #22
    Retired Commander Phalynx.eu's Avatar
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    The maps from above was only testing by euvido, there needs to be a new process set up to analyze 200k+ replays and print the output for all maps and modes. This has to wait 2 weeks as I'm on vacation.

  23. #23
    Quote Originally Posted by Phalynx View Post
    This will be done automatically with the ADU Active Dossier Uploader:
    http://www.vbaddict.net/wot.php?do=upload

    New replays are automatically uploaded to your profile.
    Aha ok thanks

  24. #24
    I wanna have kids from you

    No, seriously. That's so awesome I'm speechless. Bravo. You sir deserve a... personal monument somewhere on the map of WoT.

  25. #25
    Retired Commander Phalynx.eu's Avatar
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    Quote Originally Posted by Aciago View Post
    I wanna have kids from you
    Eeeek!

  26. #26
    Retired Commander Phalynx.eu's Avatar
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    Good news, the positioning on the Battle Simulator minimap is now correct.

  27. #27
    Awsome men, this is so cool
    Last edited by nORDAAi; 2013-08-10 at 15:33.

  28. #28
    Wow this is amazing stuff! It would be interesting to see the accumulated damage dealt/received at each hot spot.

  29. #29
    very nice...

    really useful, beautiful for evaluation of clan matches ...
    especially in real-time ...

    Thanks for the extension

  30. #30
    Incredible Phalynx, simply incredible.

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