For the Record: 14.8.2013
- Storm states that SU-152 in elite state is properly balanced - there will also be an ingame event discount indicator (SS: as in “These tanks, items, services are currently in discount…”) - Q: “What is the future of arty?” A: “Happy future awaits her” - Storm admits that the frontal IS-4 armor slope (61 degrees) is not correct in game, it differs by a few degrees, it will be fixed in the future - it’s “too early” for 2nd German TD line questions - SerB on winrate/average battle damage relationship: “When chasing after damage, many such “chasers” forget, that a half-dead tank with 1 hitpoint is one extra gun on the enemy team. As a result, half-dead tanks are not being finished off, they keep on shooting, which causes average damage per battle not to drop, but the team still loses.” - according to SerB, 113 is not popular, because it’s quite similiar to the IS-7, but almost everyone has IS-7 and therefore people have no need to level up a similiar tank - the smoke (earlier very thick) was reworked to improve FPS - no plans for now to remove the company point limits - there will be no option to remove the side armor (the plate covering the tracks) from Maus or E-100, it would be unhistorical - French new branches: “when it’s done it’s done” (SS: 2014) - no plans to allow more symbols in nicknames - player statistics have very low development priority “because the game is about tank battles, not about statistics” - the sound of gears shifting (transmission is still planned), it’s possible more exhaust smoke will return when the engine is working under high load - French heavy branch without autoloaders? “Possible, but not guaranteed” - more clan functions within the game? “When it’s done it’s done” - Q: “A kill should be awarded to the player, that did most of the damage, not the one who finished a 1hp tank!” A: “Injustice!!!111″ - press accounts are issued temporarily to journalists in order for them to write about the game, after some time they are cancelled - ramming mechanism won’t be made more detailed - Zlobny doesn’t deal with the MM mechanism, he only balances tanks - currently, 8.8 is being tested internally for bugs - Storm on MM: “At this moment, there are some problems with the matchmaker, which cause it to sometimes disregard some MM rules. It’s connected with high server loads. We know about the problems and they will be fixed in next patch” - Havok won’t influence the movement (pushing) of various objects, such as cars, trams etc. – this is a serverside physics issue - Hotchkiss H38 (“Micromaus”) won’t get better MM spread or lower MM weight, it’s doing fine - the whole new German TD branch will be open-topped - historical battles Tiger will use 88mm L/56 - it’s possible Dickermax will be in historical battles - smoke shells for arty: it’s possible, but it won’t be implemented because of both client and serverside problems - active armor won’t be implemented - the fact that lately all the maps have mountaineous landscape is a coincidence - Havok physics will come in one of the upcoming patches - M26 Pershing is “mass-produced” enough to appear in historical battles, its class won’t be changed based on the era (SS: M26 was really a medium, but historically was designated as heavy tank for morale reasons), it might appear in 1945 and in Korea - apparently, so far only one half of British and Chinese vehicles have been implemented - 3rd US medium branch still planned - the influence of crew skill is linear (unlike the XP needed to level crew skill up), eg. the difference between 80 and 90 skill crew is the same as between 90 and 100 skill.