Hello Warriors,

this is what the next AW patch, 0.95 has to offer (no date yet when it will come), I like a lot some of these changes, specially the PVE part:

Progression Changes - PvP

  • Increased base match participation Reputation reward for playing PvP matches from 90 to 135
  • Decreased base ammo costs for Tier 5 by 20%
  • Decreased base ammo costs for Tier 6 by 30%
  • Decreased tier 6 upgraded ammo cost multiplier by about an additional 8%
  • Decreased base ammo costs for Tier 7 by 25%
  • Decreased tier 7 upgraded ammo multiplier by about an additional 12%
  • Decreased base ammo costs for Tier 8 by 40%
  • Decreased tier 8 upgraded ammo multiplier by about an additional 14%
  • Decreased tier 5 repair costs from 16000 to 12800
  • Decreased tier 6 repair costs from 28000 to 19600
  • Decreased tier 7 repair costs from 44000 to 26400
  • Decreased tier 8 repair costs from 60000 to 36000

Progression Changes - PvE

  • Increased all PvE Reputation gains by 20%
  • Increased PvE credit gains by 35% at all tiers

Premium Vehicle Improvements

  • To improve the overall value of our Premium Vehicles, we've added a number of new bonuses.
  • Playing a Premium Vehicle now increases Reputation earnings by 20%
  • Playing a Premium Vehicle now increases Crew Experience by 20%
  • Playing a Premium Vehicle now increases Commander Experience by 20%

Maps - PvP and PvE

  • Roughneck - fixed vegetation
  • Reactor - adjusted terrain and collision near J1 to prevent a dead end. Set shoreline surface type to the proper category, now players will not be slowed down nearly as much while driving along the shore
  • River Point - fixed mission collision on the Bell Tower Structure
  • Ghosthunter - fixed issues with fail conditions for the first two capture points
  • Life Jacket - set enemies to wait until after the countdown timer before attacking the first objective
  • Starry Night - fixed the scripting of the primary objectives so that they are not counting down as soon as the server loads
  • Harbinger - adjusted AI behavior so that they can shoot through destructible objects
  • Hydra - reduced the initial enemy count and spaced out spawns of re-reinforcements
  • Scorpio - fixed an issue where secondary objectives were not always showing up
  • Cavalry - fixed a lighting issue causing a halo on the map
  • Sapphire - fixed Objects with Missing textures

Vehicle Rebalances

  • T-90, M60, M60A2
  • Updated suspension values for vehicle to reduce "swinging" behavior
  • XM8
  • Fixed an issue with the smoke grenades visual effects
  • Taifun - to better reflect the Taifun's unique low profile and help compensate for its turretless configuration, we've given it a significant buff to its camo factor. We feel this will help it have a unique role without being overwhelmingly powerful
  • Camouflage factor increased from 0.25 to 0.325
  • RDF-LT - we've completed a balance pass on the RDF-LT and found it to be somewhat behind the curve compared to other equal tier LTs. To help emphasize its niche further, we've increased the RDF-LT's already excellent rate of fire, slightly decreased its damage per shell, and improved its penetration to make it more capable of damaging MBT weak points at the same tier
  • Rate of Fire increased by 30%
  • Damage per shell decreased by 15%
  • Penetration for all rounds increased by 7.5%

Bug Fixes

  • Auto-repair - resolved an issue that occurs when players attempt to turn on auto-repair after a vehicle has been destroyed, causing it to become unplayable
  • Kill Cam - resolved a performance issue that can occur when the both the player and their killer have been destroyed
  • Premium Time - updated incorrect settings which gave Founder's Pack users less premium time than was promoted
  • Ramming Damage - reduced the base ramming damage for all vehicles by approximately 40% as well as adjusted the mass modifier from 2 to 1.5, taking away some of the excess ramming damage that heavier vehicles could inflict.
  • Base - resolved an issue where the Academy and Barracks buildings were not providing bonuses after players are defeated in PvP
  • Vehicles - resolved an issue where vehicles cannot be sold back by the player
  • Decals - resolved an issue with decal placement on variety of vehicles
  • Service Screen - tooltips have been added to help players identify how to unlock specific upgrades
  • Added an option to show the best ammunition available for selected vehicle. The option should take some of the guesswork out of the ammunition selection process
  • Gunner Sight - corrected the issue where a knocked out gunner sight provided an increase to accuracy rather than decreasing it